graphics3d/geometry/lines/LineSegments2.js

/**
 * @author WestLangley / http://github.com/WestLangley
 *
 */


const THREE = require('three');

THREE.LineSegments2 = function ( geometry, material ) {

  THREE.Mesh.call( this );

  this.type = 'LineSegments2';

  this.geometry = geometry !== undefined ? geometry : new THREE.LineSegmentsGeometry();
  this.material = material !== undefined ? material : new THREE.LineMaterial( { color: Math.random() * 0xffffff } );

};

THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {

  constructor: THREE.LineSegments2,

  isLineSegments2: true,

  computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry...

    var start = new THREE.Vector3();
    var end = new THREE.Vector3();

    return function computeLineDistances() {

      var geometry = this.geometry;

      var instanceStart = geometry.attributes.instanceStart;
      var instanceEnd = geometry.attributes.instanceEnd;
      var lineDistances = new Float32Array( 2 * instanceStart.data.count );

      for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) {

	start.fromBufferAttribute( instanceStart, i );
	end.fromBufferAttribute( instanceEnd, i );

	lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
	lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end );

      }

      var instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1

      geometry.addAttribute( 'instanceDistanceStart', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
      geometry.addAttribute( 'instanceDistanceEnd', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1

      return this;

    };

  }() ),

  copy: function ( source ) {

    // todo

    return this;

  }

} );
export default THREE.LineSegments2;